Cannot Be Held
Passage Domain · High-tier
Cannot Be Held: No physical barrier, lock, or restraint can contain you for more than one round. At the start of each of your turns, if you are restrained, grappled, or physically confined, you may make a Speed defence task at difficulty 2 as a free action; success frees you immediately. You cannot be surprised while indoors. You always know where you are relative to every exit. Enabler.
See also: Sanctuary Genre Abilities, Character Types, Character Foci, The Enodia